WIRE /// BPM Strobe under Edges
Your Clip, Layer, Group, or Composition goes into a parallel signal patch where on top routes the Edges effect and under routes the content, each with modularity
Original Footage:
Effected Outcome:
Dashboard:
***The Boxes on the Right of ///Edges/// and ///TEXTURE/// do nothing. They just act as null Headers.
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EDGES: The determined color comes from sourcing the colors of the pixels directly under
Threshold: Controls the areas of Edge Detection
Saturation: Saturates the Edges
Hue Rotate: Rotates the color of the edges along the color wheel
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TEXTURE: The texture is the raw clip with some options that can look pretty cool with textures underneath.
BPM Strobe: Brings down the value of all pixels to black by the end of the 4 count of your BPM. This can play well with Alpha W/B with textures on a layer below.
Contrast: This effect works in tandem with the Alpha Boolean below. It essentially creates more area for the Luma Key to make transparent.
Alpha W/B: This is a Boolean trigger that either makes White Transparent or Black Transparent.
A compiled Wire patch that makes the stuff that looks cool but doesn't do much really and you wonder why you have it, pop.